Halo 5 Guardians: The Abilities

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Hey guys!

The Halo 5: Guardians Beta is nearing. It will drop on December 29th for everyone that has bought the Master Chief Collection. 343 Industries has revealed 7 abilities that will be present for all spartans playing the game. These are similar to armor abilities in Halo 4 and Halo Reach, but now everyone has a fair roster of abilities rather than just choosing one. So, I will be discussing these 7 abilities in greater detail below:

Thruster Pack is a returning ability from Halo 4 that has barely changed. It provides a short but effective speed boost into the direction you want to go. You can go forward and backward as well as side to side. However, the thruster pack has a 4 second cooldown between uses.This ability is perfect for dodging bullets and droping into cover.

Sprint is also a returning ability from Halo 4, where everyone had sprint, and also from Halo Reach as a loadout ability. Sprint is kind of an obvious ability, but it has changed. Now, your shields and health will not recharge while sprinting. Other tactical methods of escape are needed to survive in Halo 5.

Slide is activated once a player reached the top sprint speed and presses crouch. The player then slides (duh). I don’t know how this will be useful in close quarters, but this might give players and ability to slide into cover in BTB.

Charge is another ability that works hand-in-hand with sprint. When you are sprinting and press the melee button you will charge towards a player and bash them. If you bash them from the front or sides they will lose their shields. However, if you bash them from the back it is an automatic beat down.

Clamber helps out when you screw up a jump onto a ledge. This is similar to what you can do in most other shooters and is a welcome addition to Halo.

Ground Pound pretty much lets you become a superhero (is this Saints Row IV?). While in the air you can activate ground pound and get a short period of time to select the location (you’re completely exposed to snipers). This is an area of attack ability, so kill are not guaranteed. Damage to vehicles is unknown right now. This is by far my most anticipated ability of Halo 5.

Smart Scope is the most controversial ability in Halo 5, yet it does not add anything new. It looks like the aim down sights mechanic in most shooters, but in reality it’s not. Smart scope is simply an animation and a field of view enhancer. It works exactly like a traditional Halo zoom. It does not improve accuracy at all, so there is nothing to worry about.

Additionally, there are more mechanics that aren’t listed as official abilities. You can hover in mid air for a second or two to get a good shot at someone, and also your shields and health work differently. The health recharges but at a much slower rate than your shields. I also noticed that there is a high-pitched sound when you land a hit on someone.

I can’t wait to play Halo 5 Beta as it will truly evolve Halo gameplay.

Until next time

RobVaivodiss 8)